Thousand AdsStart at $50

Notes

Buying Arcads or Creatify Yourself: What It Actually Takes to Run the Software Well

Published

You should absolutely buy the software if you'll use it. This is what using it properly looks like, so you can judge whether that's a job somebody there can take.

The subscription is the smallest number involved

Around $110 a month gets you the generator. What it doesn't get you is anyone to run it, and the running is most of the work. This isn't a criticism of the tools — they're clear about what they are. It's that the comparison usually gets made against a service price without counting the labour.

What a week actually looks like

For one product, run properly:

  • Research, 3–4 hours a month. Reading your reviews and your competitors' comment sections for the language buyers actually use. This is the input everything else depends on and it's the first thing that gets skipped.
  • Scripting, 4–6 hours a month. Writing angles, then hook variants on each. Prompt-writing is not scripting; the difference shows up in the output immediately.
  • Generation and culling, 6–8 hours a month. The generating is fast. Watching everything and deciding what's usable is not, and most output isn't.
  • Post, 3–5 hours a month. Cadence fixes, captions, aspect ratios, the tells that give it away.
  • Results review, 2–3 hours a month. Reading hook rate, hold rate and cost per purchase, and deciding what dies this week.

Call it 18–26 hours a month for one product. Two or three products doesn't quite double it, but it's not far off.

What that costs

At a mid-level marketing salary with overhead, twenty hours a month is somewhere north of $1,000–1,500 of loaded cost. Add the $110 subscription. Then decide whether that person had twenty spare hours, because the usual answer is that this work displaces something else rather than being additional capacity.

The three ways it goes wrong

  • The seat gets bought and not used. Enthusiasm for a fortnight, a folder of files, and eight months of renewals. This is the most common outcome by a distance.
  • Volume without culling. A hundred videos posted because they were produced, quality distribution unmanaged, and the account's performance drifting down.
  • No kill discipline. The results review is the first thing dropped when the week is busy, and without it you're producing rather than learning.

When running it yourself is clearly right

When you have a person who owns creative and has the hours. When you're producing steadily enough that per-package pricing is worse arithmetic. When you want the capability in-house for strategic reasons — which is a good reason, and the tools are how you build it.

We'd rather tell you that than sell you a package you'll resent. If it's the other way round — nobody owns this and nobody's about to — then what we charge is buying the twenty hours, not the software.

The head-to-head is in Thousand Ads vs Arcads and vs Creatify.

Start here

One angle, two finished videos, three business days. $50, one-off, and you own every file.